Hitboxes have been updated so he takes more bullet damage on average. He has new hitboxes which add more armor to his body to help compensate for his super wide, super easy to hit, size. These were taken offline more than four years ago by its publisher 2K Games in a move that effectively killed Evolve Stage 2. The long dormant servers for the free-to-play title by Turtle Rock Studios, Evolve Stage 2, have mysteriously come back online, baffling the small community of players. Tongue speed is properly affected by the ability level now. The community is making the most of the situation. Lvl 3 min and max shrapnel radius increased to 5.5 and 6.5 (was 5 and 6) Lvl 3 throw speed increased to 46 meters per second (was 40) Lvl 1 throw speed decreased to 29 meters per second (was 33) Lvl 3 attack angle increased to 19 degrees (was 14) Lvl 3 range increased to 35 meters (was 32) Lvl 2 attack angle increased to 15 degrees (was 13.5) Lvl 1 attack angle reduced to 12 degrees (was 13) Lvl 1 range decreased to 22 meters (was 25) Trigger distance increased to 20 meters (was 18)īreak distance increased to 25 meters (was 22.5)Ĭooldown increased to 60 seconds (was 44)Īcquire lock angle increased to 15 (was 10)īlast min radius reduced to 3 meters (was 4)īlast max radius reduced to 7 meters (was 8) Tilted healing more towards the medgun and less on the passive. Knock back removed from rocket blast in Multiplayer only.ĭamage multiplier reduced to 1.9x (was 2) This corrects that and allows her to keep her momentum in between traversal. There was an issue where if you used the traversal repeatedly in the air, she would lose all of her momentum in between traversal animations. Gorgon will now keep her momentum when spamming the traversal button to quickly travel. Player options now allow you to view a player Steam Profile.add some friendsįixed the Newsfeed from not showing on initial loginįixed an issue where the Main Menu could not be reached after using the “Instant On Suspend” feature in some cases.įixed an issue where an invite could not be accepted in some cases.įixed a crash when suspending the game after quitting a Solo match.įixed an issue where the user would be stuck on an error prompt after suspending the game in some cases. Monsters will now use Hit and Run tactics rather than waiting to EvolveĪdded progression and mastery to the variant Monsterįixed text chat to properly transmit on the pre-round lobby screen Monster AI has been updated for the current meta. Lennox now properly unlocks the Equal Opportunity Hunter achievement when present on the Hunter Teamįixed an issue where users would be stuck in a lobby indefinitely when a user hot joins into a party of 4 in Quickplay.įixed an issue in Evacuation where all players would be suddenly back in the lobby during a 5 player PVP matchįixed shield UI to display consistently for all playersįixed an issue where a player would be stuck on a loading screen when all other players left a matchįixed an issue where Gobi could remove player ability buffs prematurelyįixed collision issues with Sunny's Drone Players can now select the Monster while in a party in Quick PlayĪdjusted Refueling Tower, Orbital Drill, and The Dam to fix exploitable areas New background volume option so audio will continue to play if Evolve is alt-tabbed or minimized That 10-12 hour playtime will be consistent for most players.New Iconography for Pings, Waypoint, and Wildlifeįullscreen damage indicator when taking medium or heavy damageĪudio notifications in the matchmaking lobby when a party is full or when a Monster is found Fares takes a “no shiny shit” philosophy with It Takes Two, meaning the game doesn’t feature arbitrary collectibles. In a Q&A session before the game’s launch, the director went off on one of his signature, expletive-filled rants against the concept of “replayability” in games. Is there more to do in It Takes Two?ĭon’t ask Josef Fares this question. It’s only playable with a friend, so you’ll want to get your schedules synced up to get through everything. Here’s every area you’ll explore throughout the adventure.Įach chapter takes around one hour to complete, so make sure to plan your playtime accordingly. That’ll take players through some diverse settings from a snowy mountain to outer space. It Takes Two contains nine chapters in total. There’s rarely a dull moment in the adventure, so those hours will breeze by. The game is constantly throwing new ideas at players and doesn’t meditate on any single mechanic too long. It Takes Two’s runtime is certainly justified. For context, that’s longer than Fares’ previous two games, Brothers: A Tale of Two Sons and A Way Out, combined. The full adventure lasts around 10 to 12 hours total. If you and a buddy are planning on playing It Takes Two, carve out a few sessions.
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